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/*
Copyright (c) 2020 Electrosmith, Corp

Use of this source code is governed by an MIT-style
license that can be found in the LICENSE file or at
https://opensource.org/licenses/MIT.
*/

#pragma once
#ifndef DSY_PITCHSHIFTER_H
#define DSY_PITCHSHIFTER_H
#include <stdint.h>
#include <cmath>
#ifdef USE_ARM_DSP
#include "arm_math.h"
#endif
#include "Utility/dsp.h"
#include "Utility/delayline.h"
#include "Control/phasor.h"


namespace daisysp
{
static inline uint32_t hash_xs32(uint32_t x)
{
    x ^= x << 13;
    x ^= x >> 17;
    x ^= x << 5;
    return x;
}

inline uint32_t myrand()
{
    static uint32_t seed = 1;
    seed                 = hash_xs32(seed);
    return seed;
}

class PitchShifter
{
  public:
    PitchShifter() {}
    ~PitchShifter() {}


    void Init(float sr, bool quantize_semitones = false)
    {
        force_recalc_ = false;
        sr_           = sr;
        mod_freq_     = 5.0f;
        for(uint8_t i = 0; i < 2; i++)
        {
            gain_[i] = 0.0f;
            d_[i].Init();
            phs_[i].Init(sr, 50, i == 0 ? 0 : PI_F);
        }
        del_size_ = kShiftDelaySize;
        SetDelSize(del_size_);
        fun_                = 0.0f;
        quantize_semitones_ = quantize_semitones;
    }

    float Process(float in)
    {
        float val, fade1, fade2;
        // First Process delay mod/crossfade
        fade1             = phs_[0].Process();
        fade2             = phs_[1].Process();
        bool recalc_a_fun = ((transpose_ >= 0.f) && (prev_phs_a_ > fade1))
                            || ((transpose_ < 0.f) && prev_phs_a_ < fade1);
        bool recalc_b_fun = ((transpose_ >= 0.f) && (prev_phs_b_ > fade2))
                            || ((transpose_ < 0.f) && prev_phs_b_ < fade2);
        // Randomly trigger mod recalc when tranpose is 0 so that the "fun"
        // parameter still does something when not transposing
        bool rand_retrig = (transpose_ >= -0.25f && transpose_ < 0.25f);
        if(rand_retrig && fun_ > 0.f)
            if(myrand() % 65536 < 4)
                recalc_a_fun = recalc_b_fun = true;
        if(recalc_a_fun)
        {
            mod_a_amt_ = fun_ * ((float)(myrand() % 255) / 255.0f)
                         * (del_size_ * 0.5f);
            mod_coeff_[0]
                = 0.0002f + (((float)(myrand() % 255) / 255.0f) * 0.001f);
        }
        if(recalc_b_fun)
        {
            mod_b_amt_ = fun_ * ((float)(myrand() % 255) / 255.0f)
                         * (del_size_ * 0.5f);
            mod_coeff_[1]
                = 0.0002f + (((float)(myrand() % 255) / 255.0f) * 0.001f);
        }
        slewed_mod_[0] += mod_coeff_[0] * (mod_a_amt_ - slewed_mod_[0]);
        slewed_mod_[1] += mod_coeff_[1] * (mod_b_amt_ - slewed_mod_[1]);
        prev_phs_a_ = fade1;
        prev_phs_b_ = fade2;
        fade1       = 1.0f - fade1;
        fade2       = 1.0f - fade2;
        mod_[0]     = fade1 * (del_size_ - 1);
        mod_[1]     = fade2 * (del_size_ - 1);
#ifdef USE_ARM_DSP
        gain_[0] = arm_sin_f32(fade1 * (float)M_PI);
        gain_[1] = arm_sin_f32(fade2 * (float)M_PI);
#else
        gain_[0] = sinf(fade1 * PI_F);
        gain_[1] = sinf(fade2 * PI_F);
#endif

        // Handle Delay Writing
        d_[0].Write(in);
        d_[1].Write(in);
        // Modulate Delay Lines
        // d_[0].SetDelay(mod_[0] + mod_a_amt_);
        // d_[1].SetDelay(mod_[1] + mod_b_amt_);
        d_[0].SetDelay(mod_[0] + slewed_mod_[0]);
        d_[1].SetDelay(mod_[1] + slewed_mod_[1]);
        val = 0.0f;
        val += (d_[0].Read() * gain_[0]);
        val += (d_[1].Read() * gain_[1]);
        return val;
    }

    void SetTransposition(const float &transpose)
    {
        float ratio;
        if(transpose_ != transpose || force_recalc_)
        {
            transpose_ = quantize_semitones_ ? (int32_t)transpose : transpose;
            ratio      = pow(2.f, transpose_ / 12.f);
            mod_freq_  = ((ratio - 1.0f) * sr_) / del_size_;
            phs_[0].SetFreq(mod_freq_);
            phs_[1].SetFreq(mod_freq_);
            if(force_recalc_)
            {
                force_recalc_ = false;
            }
        }
    }

    void SetDelSize(uint32_t size)
    {
        del_size_     = size < kShiftDelaySize ? size : kShiftDelaySize;
        force_recalc_ = true;
        SetTransposition(transpose_);
    }

    inline void SetFun(float f) { fun_ = f; }

  private:
    static constexpr size_t                   kShiftDelaySize = 16384;
    typedef DelayLine<float, kShiftDelaySize> ShiftDelay;
    ShiftDelay                                d_[2];
    float                                     pitch_shift_, mod_freq_;
    uint32_t                                  del_size_;
    bool   force_recalc_;
    float  sr_;
    Phasor phs_[2];
    float  gain_[2], mod_[2], transpose_;
    float  fun_, mod_a_amt_, mod_b_amt_, prev_phs_a_, prev_phs_b_;
    float  slewed_mod_[2], mod_coeff_[2];

    bool quantize_semitones_;
};
} // namespace daisysp

#endif